
Well, I was right that it was going to be difficult to write more than one blog. I thought maybe I could write a one page review as fast as I read one book.
Not so much.
Wild Cards by George R.R. Martin is about as much fun as you can have while reading a book and keeping your pants on. No fair using your elbows or any device that requires alternating current. This series rolled in at the tail end of the Shared World fantasy boom that lasted approximately as long as the 80s. I can not make a definite connection between the Reagan administration and the need to escape reality, but I think the development of the Space Defense Initiative during this time period is telling.
Apparently the whole thing started with George becoming obsessed with a role playing game based on SuperHeroes. Instead of working on his writing, he spent all his time coming up with characters and elaborate missions for himself and all his friends, most of whom were also writers. Next thing he knows, something like a year and a half has gone by. As he paused to assess his personal situation he lamented that there was not some way he could turn all this work on the game into something he could sell...
And then the light bulb went on. Now for most people and times this would be a terrible idea, but this was the peak of Shared World books and George turned out to be quite a creative and talented fellow. He pitched the idea of a super hero shared world novel, where he and his writing friends would insert the heros they created for their game and amazingly enough, it was accepted.
Here are the key facts: An alien virus is released over New York City. If infected the most likely result is that you die horribly (pulling the Black Queen) and the next most likely is that virus mutates you in some random manner that is typically hideous and deforming (pulling a Joker). However, very rare, one in a thousand kind of odds, is that not only do you survive the virus unscathed, but it gives you some magnificent new power. These people are the Aces.
What makes this book work are two things:
One is that despite having superheros, it made every effort to keep things as "real" as possible. For the most part no one wears a costume (not that you could see it in text form, but still...), characters lie, cheat, steal, get drunk, have sex, and even commit brutal homicides. While it definitely derives from comic books, unlike that format which at least pretends to be targeted at teenagers, these books have no filter at all. If a writer wanted to imagine getting high and having sex with an invisible girl while flying circles around the Chrysler building, no problem. One example that is actually in the book is a hero who is powered by tantric sex. While not my favorite story (Tantric sex, really?) it demonstrates that even outright eroticism is not out of bounds. While less so today, when these books first came out they felt really edgey and you still get a fell for that reading them.
Two was the decision, forced upon them by one of their earliest submissions, to start the books in 1945 and re-write history story by story to the present day. We see how society changes. We see how this catastrophic virus alters all the major historical and cultural touchstones, from the McCarthy hearings to the Kennedy assassination to hippie culture to the civil rights movement. Maybe I am an alternate history geek, but I love these kind of sci-fi "what if" mind experiments. If you are as well, be sure to check out Harry Turtledove's Worldwar series, where alien invaders show up in 1942. It also really helps to set up a mythos for the world, as some of the early stories you read end up in the history books of characters that grow up decades later.
So far I have only read the first three books out of what I believe is now something like 17 (they are still publishing them). I would hazard a guess that the series probably does not maintain a high quality throughout, but the first three are a blast.

Wild Cards (I): The first book is really the only one that stretches out over historical time, starting with Howard Waldrup's story of Jet Boy and the release of the virus in 1945. This is rapidly followed by Roger Zelazny's "Sleeper", a great story of one of the first victims, Croyd, an ace who most certainly does NOT use his powers to fight crime, setting the tone for the book: These are people with powers, but not necessarily superheros. The next two tales are about the Four Aces, who start out fighting for Democracy around the world but end up on the wrong side of the McCarthy hearings. The first of these, "Witness" by Walter Jon Williams is definitely the better, garnering a Nebula award nomination. The second Four Aces story, "Degradation Rites" by Melinda Snodgrass, is a bit redundant, fleshing out the same events from a different point of view. Helpful for developing the Dr. Tachyon character (an actual alien, not a Wild Card), but dissapointing that they couldn't manage a similar exploration with another story.
Next is "Shell Games" by George R.R. Martin, which introduces The Great and Powerful Turtle, a powerful telekinetic who travels in an armored VW bug that he flies using his mind. The Turtle is a definite favorite, possibly because he is both the first true hero of the book (he DOES fight crime) and outside of his shell as average a Joe as you are likely to meet. The book then starts to lose its way a little bit, something that is fairly standard in these Shared World novels -- it is hard to keep so many authors on the same wavelength. "The Long Dark Night of Fortunato" by Lewis Shiner is the wierd Tantric sex/magic sorcerer story I mentioned before. Kind of hard to buy that reverse ejaculating can give one magic powers, alien virus or no. "Transfigurations" (Victor Mila) is a fun look at the summer of love in a world of Wild Cards, including a musician Lizard King who can actually turn into a Lizard King. "Down Deep" (Edward Bryant & Leanne C. Harper) is actually a bad story, a mess of early 70s mobsters and a giant sewer alligator.
The book finished all right, with "Strings" (by Steven Leigh), a story of a mind-manipulating politician and "Comes a Hunter" (by John J. Miller) which introduces the Yeoman, our first non-superpowered bad ass. If you want to see a Vietnam Vet with a bow hunt down Asian mobsters, look no further. It would have been better if it wasn't so derivative of Rambo and Green Arrow, but what can you do. Neither are as good as the beginning stories, but you got to cut these writers some slack. A Shared World is hard to do and they are just starting.

Aces High (II): The beginning of this book is a continuation of the historical revision started in book one, giving us that last decade from mid-seventies until modern (mid-80s) day. The book then rapidly kicks into a series of connected stories, revolving around an invasion from a giant alien being known as the Swarm. It also introduces a major villain, the Astronomer, whose nearly limitless abilities are powered by bathing in the blood of others. Yikes. And yes, it does tickle me that the ultimate baddie is an astronomer. Of course he is.
With every story both revolving around and progressing the main storyline, this second book in the series is the first to give a real novel feel, as opposed to a short story collection. George does a good job of adding a number of connected mini-stories about a Walrus-looking Joker named Jubal between each contributed story to help stitch it together even more. Admittedly fighting off an alien invasion is about as pulpy a premise as one can find, but it was definitely fun and the plot moved along more or less clearly from beginning to end.
"Pennies from Hell" (Lewis Shiner) starts it in 1979, another tale of the Tantric magician Fortunato who show us our first glimpse of the dreaded Astronomer. Still not among my favorite characters (did I mention he was also a pimp) or stories (he falls in love with an antique specialist). But then the action starts in "Unto a Sixth Generation" (Walter Jon Williams), a tale of the creation of the android Modular Man and the first wave of the invasion. Nothing groundbreaking here, but some clever fake man interacting with real ones (including sexually) mixed with pretty good alien-battling action. Mixed in between pieces of 6th Gen. is "Ashes to Ashes" (Roger Zelazny) a fairly amusing tale of Croyd (aka the Sleeper) who has been sent to retrieve a rapidly decomposing alien body.
The novel then slows for a beat as we check in with the Turtle in "Winter's Chill" (George R.R.) and are formerly introduced to both the malevolent Astronomer and his dangerous new employee, James Spector, in "If Looks Could Kill" (Walton Simons). The Turtle story is sad with a twist that is not surprising, but still heart wrenching nonetheless, as George does a good job making you care about this character who is simultaneously one of the strongest (power-wise) and weakest (will-wise) in the novels. James Spector is a murdering sociopath who is a rare recipient of both an Ace and a Black Queen: the queen killed him in a horrible way, but his Ace power brought him back. He kills by sharing this death with others, something that interests the creepy Astronomer quite a lot.
Things then pick up again with two stories starring Dr. Tachyon, an alien from the race that brought the virus, and his odd soon-to-be sidekick, Captain Tripps, who can use drugs Dr. Jeckyll-style to transform into multiple personalities with accompanying powers. "Relative Difficulties" (Melinda Snodgrass) introduces Tripps and the rest of Tachyon's cut-throat family, while "With a Little Help From His Friends" (by Victor Milan) teams them up to find the mysterious device that just may be the thing needed to defeat the invasion (I told you it was pulpy). I love Captain Tripps, whose disturbed alter egos are just damn funny (Moonchild, Cosmic Traveler, Jumpin Jack Flash, etc.). These stories also finally flesh out Tachyon enough to make this formerly odd little character (a psychic, foppish alien witha penchant for drink and whores) also sympathetic. Nothing like seeing how bad one's relatives are to engender sympathy.
"By Lost Ways" (Pat Cadigan), the showdown with the Astronomer, is a bit anti-climatic, but it turns out they are just saving him for some real havoc in the 3rd book. The story is then nicely wrapped up in "Half Past Dead" (John J. Miller), as Yeoman, Fortunato, and Tachyon fly off to end the Swarm at its source. Not exactly an unforgettable ending, but it did tie the whole book together and avoided leaving you with a sick, confused feeling a lot of Shared World novels can give you. You know what this book was about and why all the things happened. For the comic book afficionado, it read like a very good cross-over series (a single story that crosses across multiple comic books, usually employed as a sales gimic, only rarely suceeding as a story).

Jokers Wild (III): In this book the writers perfect what they refer to as a "mosaic novel". Instead of having a series of short stories that do or do not connect together, this novel is one long book with no obvious breaks. It is the same story told from multiple characters, with each character written by a different author. While I believe the final production was a complicated affair requiring quite a bit of Editorial discipline, it looks a bit like one of those stories where you just keep passing the manuscript along and each writer adds another section, starting where the last author left off. I found this worked remarkably well, as each author's voice mixed with the voice of the character and the character's point of view, so the transition from one author to the next feels very organic and proper. A story from the point of view of Fortunato the sorcerer should read different than that from James Specter the killer or Hiram the effete restaurant owner.
This novel takes place in a single 25 hour period, which I assume was very helpful for plotting this out for seven different authors (Shiner, Martin, Snodgrass, Simons, Miller, Harper, & Bryant). It introduces a new character, the Wraith, a master thief who can walk through walls, who is pictured a couple times in this blog, both at the top of the page (Japanese version of the cover) and right next to this description (U.S. cover). Mostly it continues with those characters introduced in the first two books, although Hiram Worchester, aka the gravity controlling Fatman who runs the restaurant for Aces atop the Empire State building, is fleshed out from a minor to a major character.
The two main plotlines involve two villains: Kien (the evil Vietnamese general that Yeoman has been hunting for two books) who is trying to retrieve a sensitive item stolen by the Wraith and the Astronomer, who is attempting to take revenge on (i.e. kill brutally) all the heroes who humiliated him in book two. The two storylines begin heavily intertwining, with several smaller plots that also spin off as the novel relentlessly moves forward.
I can not emphasize enough how impressive this mosaic novel was. While still not high literature by any stretch, the plot lines are much more engrossing and rich with detail, both said and unsaid, than the previous works. It is also an absolute page turner which I could not put down. The authors work together so well you would not know it was a multi-author work if it didn't proudly proclaim it on the cover. Mostly it was just a lot of fun.
According to the endnote, the authors were so proud of how it turned out that they decided that this would become a formula they would repeat. Book one is a series of short stories more or less allowed to take any path they choose, within a loose framework. Book two is another series of short stories revolving around a central set of plot lines, with the characters and portions of the plot extracted from book one, basically allowing an exploration of the connections these characters may have. Book three would be a mosaic novel, taking these fully fleshed out and interconnected characters and conflicts and weaving them into a single novel. Supposedly this three book format slips into 4 and 5 book formats in later works, but I am definitely hooked.
Summary: If you like comic book heroes these books are no-brainers. Don't expect anything profound, but they take the genre and go interesting places with it, creating a reasonably believable world just to the left of the one we live in. If you don't like comic books you need to be careful, as there is little doubt these books borrow heavily on the medium, particularly the "saving the entire world" sort of plot line of book two, which could have come right out of the Fantastic Four. Even the Shared World style is reminiscent of comic books, which tend to be a many-cooks-in-one-kitchen by their nature. However, these books also break away from many comic book conventions (which many comic book writers have also done, but that is another story), exploring anti-heroes, thugs, thieves, murderers and the like. The world remains as real as possible considering the rather absurd addition of aliens and super-power inducing alien viruses. People are poor, sick, drunks, vain, power-hungry, and lecherous. No one wears a cape. No one battles for Justice and the American way.
To break it down book by book, I think Wild Cards is a great sci-fi alternate history exploration, although it loses steam as it makes its way to present day. Aces High is more cohesive, but not quite as good as the first book, as of course it is just not as fresh and new. It also is the most pulpy of the three, with some very hackneyed plot lines, although well done. Jokers Wild is really amazing and a great book, most certainly the best Shared World book I have yet come across. It definitely makes me anxious to continue on with series...
Of course I got a few other books in the queue, which hopefully I will write about here soon.